Enhancing the Game day Experience
Transforming the Dallas Mavericks app into the ultimate game day companion.
Deliverables
UI/UX Design, Visual Design
Client
MAVS - Pumpjack Dataworks
Year
2021
Meet the Dallas Mavericks
The Dallas Mavericks, or MAVS, are a major NBA team in Dallas, playing at the American Airlines Center. They’re known for their exciting games and vibrant fan base. But their app? It needed to be more than just a ticket-buying tool—it needed to be a game day companion!
My Role
I took on the role of a UI/UX designer, working alongside a Lead Product Designer. My job? To make the MAVS app not just functional, but fantastic. I tackled everything from product design and visual aesthetics to creating a smooth user experience.
The Problem
Research Plan
To make the app truly helpful, I needed to understand a typical game day for MAVS fans. I created a research plan and interviewed seven fans from diverse backgrounds different ages, genders, spending habits, and levels of fandom. I wanted to learn about their whole game day experience, from home to the stadium.
Interviews
I sat down with fans to get the scoop on their game day routines. We talked about their experiences buying tickets, getting to the stadium, finding parking, grabbing food, and enjoying the game. These chats revealed where the app could step in to make things easier and more fun.
Defining the Problem
Empathy Maps
I crafted empathy maps to capture the emotions and challenges of different fan types. This helped me visualize their experiences and pinpoint areas for improvement.
User Personas and Stories
Next, I developed user personas to represent different fan groups. I also created user stories to cover various scenarios, ensuring our solutions would meet the real-life needs of fans.
Game Day Flow + User Journey Map
I mapped out the entire game day journey, focusing on key touchpoints where fans faced challenges. This helped us understand their thoughts and feelings during those critical moments, guiding us in enhancing their overall experience.
Ideation Phase
Game Day Experience
Breaking It Down
I divided these features into use cases and designed user flows to address each problem while keeping the overall experience in mind.
Bringing it all together into a final User Flow
After solving individual problems I started bringing it together based on the research findings about the game day users go through.